src/task-loop.ts
- /**
- * Sub-class specialization of EventHandler base class.
- *
- * TaskLoop allows to schedule a task function being called (optionnaly repeatedly) on the main loop,
- * scheduled asynchroneously, avoiding recursive calls in the same tick.
- *
- * The task itself is implemented in `doTick`. It can be requested and called for single execution
- * using the `tick` method.
- *
- * It will be assured that the task execution method (`tick`) only gets called once per main loop "tick",
- * no matter how often it gets requested for execution. Execution in further ticks will be scheduled accordingly.
- *
- * If further execution requests have already been scheduled on the next tick, it can be checked with `hasNextTick`,
- * and cancelled with `clearNextTick`.
- *
- * The task can be scheduled as an interval repeatedly with a period as parameter (see `setInterval`, `clearInterval`).
- *
- * Sub-classes need to implement the `doTick` method which will effectively have the task execution routine.
- *
- * Further explanations:
- *
- * The baseclass has a `tick` method that will schedule the doTick call. It may be called synchroneously
- * only for a stack-depth of one. On re-entrant calls, sub-sequent calls are scheduled for next main loop ticks.
- *
- * When the task execution (`tick` method) is called in re-entrant way this is detected and
- * we are limiting the task execution per call stack to exactly one, but scheduling/post-poning further
- * task processing on the next main loop iteration (also known as "next tick" in the Node/JS runtime lingo).
- */
- export default class TaskLoop {
- private readonly _boundTick: () => void;
- private _tickTimer: number | null = null;
- private _tickInterval: number | null = null;
- private _tickCallCount = 0;
-
- constructor() {
- this._boundTick = this.tick.bind(this);
- }
-
- public destroy() {
- this.onHandlerDestroying();
- this.onHandlerDestroyed();
- }
-
- protected onHandlerDestroying() {
- // clear all timers before unregistering from event bus
- this.clearNextTick();
- this.clearInterval();
- }
-
- protected onHandlerDestroyed() {}
-
- /**
- * @returns {boolean}
- */
- public hasInterval(): boolean {
- return !!this._tickInterval;
- }
-
- /**
- * @returns {boolean}
- */
- public hasNextTick(): boolean {
- return !!this._tickTimer;
- }
-
- /**
- * @param {number} millis Interval time (ms)
- * @returns {boolean} True when interval has been scheduled, false when already scheduled (no effect)
- */
- public setInterval(millis: number): boolean {
- if (!this._tickInterval) {
- this._tickInterval = self.setInterval(this._boundTick, millis);
- return true;
- }
- return false;
- }
-
- /**
- * @returns {boolean} True when interval was cleared, false when none was set (no effect)
- */
- public clearInterval(): boolean {
- if (this._tickInterval) {
- self.clearInterval(this._tickInterval);
- this._tickInterval = null;
- return true;
- }
- return false;
- }
-
- /**
- * @returns {boolean} True when timeout was cleared, false when none was set (no effect)
- */
- public clearNextTick(): boolean {
- if (this._tickTimer) {
- self.clearTimeout(this._tickTimer);
- this._tickTimer = null;
- return true;
- }
- return false;
- }
-
- /**
- * Will call the subclass doTick implementation in this main loop tick
- * or in the next one (via setTimeout(,0)) in case it has already been called
- * in this tick (in case this is a re-entrant call).
- */
- public tick(): void {
- this._tickCallCount++;
- if (this._tickCallCount === 1) {
- this.doTick();
- // re-entrant call to tick from previous doTick call stack
- // -> schedule a call on the next main loop iteration to process this task processing request
- if (this._tickCallCount > 1) {
- // make sure only one timer exists at any time at max
- this.clearNextTick();
- this._tickTimer = self.setTimeout(this._boundTick, 0);
- }
- this._tickCallCount = 0;
- }
- }
-
- /**
- * For subclass to implement task logic
- * @abstract
- */
- protected doTick(): void {}
- }